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Poll
What is your favorite anime division?
Division 1
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 0% [ 0 ]
Division 2
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 9% [ 2 ]
Division 3
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 4% [ 1 ]
Division 4
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Division 5
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 9% [ 2 ]
Division 6
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 4% [ 1 ]
Division 7
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Division 8
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 4% [ 1 ]
Division 9
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 4% [ 1 ]
Division 10
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 13% [ 3 ]
Division 11
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 30% [ 7 ]
Division 12
Vizard Group I_vote_lcap4%Vizard Group I_vote_rcap
 4% [ 1 ]
Division 13
Vizard Group I_vote_lcap17%Vizard Group I_vote_rcap
 17% [ 4 ]
Total Votes : 23
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 Vizard Group

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Hiei




Rank : Commander of The Masked
Attack : 80
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Intelligence : 0
Posts : 41
Exp : 144574
Join date : 2011-02-10

Vizard Group Empty
PostSubject: Vizard Group   Vizard Group I_icon_minitimeWed Feb 16, 2011 9:59 am

The Seven

'The Seven' is the name given to one of the very few groups of Vizard, and considered the most deadly. This, essentially, is a group of leadership formed of all former Captains, or exceptional Lieutenants who could have been Captains if their stay at Soul Society hadn't come to an abrupt end. This essentially makes them the Vizard Elite.

Structure wise, it is very different from Soul Society. Where there are thirteen squads in the Soul Society, there is no such thing in The Seven. Instead, they work in an entirely different form, more akin to a pyramid structure.

At the top of the pyramid stands the leader of the Vizard (A rank that will be given by Administrators or by an in character vote once the ranks are filled). Beneath him, are two more Vizard. These are considered joint second in command, and their ruling is final unless said otherwise by the Leader. Beneath them are the four final members of the Seven, most likely the weakest of the bunch, although Captain-level strength is a given.

So, when filled, it will look something like this;

1
/ \
2 3
/\ /\
4 5 6 7


This represents how order is given. 2 commands 4 and 5, 3 commands 6 and 7, and 1 commands all. Any Vizard who aren't a part of the seven have the chance to join their army, although they will be considered at average Lieutenant power at best when they start. In total, there will be up to 11 members until the group is closed (Ideal point to stop Vizards in my opinion, as they're suppose to be rare). The last four will be like a Lieutenant for 4, 5, 6 and 7. The lower they are down the chain, the weaker they are and the less power they have. (For use of a rank system, 1 will be CC level, 2 and 3 advanced Captain, 4 5 6 7 for normal captain level. The rest will range between Advanced Lieutenant to 3rd seat.)

For those receiving the Res form, it will be 1 and either 2 or 3. (If I manage to get the leader roll, I would request to pass it down to 2 and 3 because I don't actually care for the form).

^This is a basic idea, and I will work on it further soon. I'm just putting it up here to see your opinions on what I have for now.

Hiei

Additional:

Suggestions already put forward

Shura wrote:
i don't think to put a limit of how many of a race can exist is a good thing, then would have to set up that "oh quincies are almost extinct, so only 3 qunicies will be allowed in the whole forum" or something like that.

its not the same plot as bleach...
its not the same history line...

not wanting to start a fight(another) just saying

^ A point a can agree with. However, most sites I've seen seem to limit the Vizard ranks as they're suppose to be rare. This is another point up for debate, although the final decision will be the Admin and Moderator team.
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Marcus
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Marcus


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PostSubject: Re: Vizard Group   Vizard Group I_icon_minitimeWed Feb 16, 2011 10:46 pm

So you're essentially trying to create a Vizard version of the Espada?

The rank structure you've submitted is more linear than that of a pyramid. A pyramid structure would imply something essentially the exact same as the Gotei in how they have various ranks throughout various branches that serve separate purposes but are equally powerful in their own right.

I like the general concept, but, for it to be properly addressed and taken straight to Escher, I think a rough draft history of the organization it's goals and intent are completely necessary for it to be thought over on an administrative level. As it stands, you have a very small portion of the skeleton required to build something from the ground up. Remember, organizations aren't just another path to power, they're key players in universe plot.


As for the limitation. It is dually noted in the site's plot and history that vizard are extremely rare, just as the Quincy are due to them being brought to near extension in the plot itself. So, while there may eventually be an organization, it will still be considerably smaller than that of the Gotei or Espada I would think.
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Escher
Admin
Escher


Rank : Primera Espada
Attack : 76
Defense : 56
Intelligence : 10
Posts : 334
Exp : 126650
Join date : 2011-01-26
Location : Tennessee

Vizard Group Empty
PostSubject: Re: Vizard Group   Vizard Group I_icon_minitimeWed Feb 16, 2011 10:55 pm

i don't wish to have a limit on vizards. i will have a limit on who can CREATE vizards upon registration. afterwards they will be created IC. As far as the rank system goes i think its not group oriented as its brought out to be. to much fighting would occur and some members wouldn't take other seriously because they are not part of the branch of another person.Get my meaning?
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Hiei




Rank : Commander of The Masked
Attack : 80
Defense : 40
Intelligence : 0
Posts : 41
Exp : 144574
Join date : 2011-02-10

Vizard Group Empty
PostSubject: Re: Vizard Group   Vizard Group I_icon_minitimeTue Feb 22, 2011 3:46 pm

Quote :
So you're essentially trying to create a Vizard version of the Espada?

The rank structure you've submitted is more linear than that of a pyramid. A pyramid structure would imply something essentially the exact same as the Gotei in how they have various ranks throughout various branches that serve separate purposes but are equally powerful in their own right.

I like the general concept, but, for it to be properly addressed and taken straight to Escher, I think a rough draft history of the organization it's goals and intent are completely necessary for it to be thought over on an administrative level. As it stands, you have a very small portion of the skeleton required to build something from the ground up. Remember, organizations aren't just another path to power, they're key players in universe plot.

As for the limitation. It is dually noted in the site's plot and history that vizard are extremely rare, just as the Quincy are due to them being brought to near extension in the plot itself. So, while there may eventually be an organization, it will still be considerably smaller than that of the Gotei or Espada I would think.

On the subject of its goals, and how it came to be:

I was hoping to deal with this through an in-character process when the leader is designated. Each Vizard is an individual, and the likelihood is that even though they're individuals, they would want to find more like them. The leader would basically decide to search for the others who share their 'curse', and the group would be born from there. To do this, there will have to be three or four Vizard created already, if only to find the most ideal leader figure to begin with. Admittedly, it could be started with two Vizard, but I personally would feel it be better if there were a couple more, just so they could have their input in the topic and for it to feel less... Monotone?

As for their goals, I think the most basic would have to be part of it: To give all those who have undergone Hollowfication a home and protection. The secondary goals, like if they want to go into war with anyone, would be determined by the group as a whole. The leaders role would be to simply have their final say, based on the risk for the reward.

Quote :
i don't wish to have a limit on vizards. i will have a limit on who can CREATE vizards upon registration. afterwards they will be created IC. As far as the rank system goes i think its not group oriented as its brought out to be. to much fighting would occur and some members wouldn't take other seriously because they are not part of the branch of another person.Get my meaning?

I can understand everything you've placed there. However, I personally disagree with the 'fighting will occur between branches' section. Unlike Shinigami, this has no specialized divisions, which is where most of the fighting between divisions stems from (11 - Battle Specialists and the fourth, healing specialists being the clearest two). The branches are essentially there solely for battle purposes if the need arrives, although I didn't exactly make that clear in my post, my apologies. It is also a basic power meter, the higher they are, the stronger the person, and the more influence they have on the group. - They might not always be together in those groups, but during war, 2 commands 4 and 5, 3 commands 6 and 7, and 1 commands 2 and 3. This means that the group led by two could be sent to gather information, while the group controlled by 3 could cause a fight for distraction. They are basically the groups that they work with in war / battle, and not the people they will always be interacting with.

I will also be the first to admit that the only reason I wanted a group formed like this was so that the rank system could be more easily implemented. My assumption was that it would be like Marcus' rank system. This would mean that there would be a "General level" between layers, and basically make it a bit easier to give a rank based on what spot their applying for at the least. Ideally, I would like to see something like the Canon version of the Vizard Group, but I wasn't sure if that would have been possible. Sorry for the delayed reply.
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Escher
Admin
Escher


Rank : Primera Espada
Attack : 76
Defense : 56
Intelligence : 10
Posts : 334
Exp : 126650
Join date : 2011-01-26
Location : Tennessee

Vizard Group Empty
PostSubject: Re: Vizard Group   Vizard Group I_icon_minitimeTue Feb 22, 2011 5:02 pm

Hiei wrote:

I can understand everything you've placed there. However, I personally disagree with the 'fighting will occur between branches' section. Unlike Shinigami, this has no specialized divisions, which is where most of the fighting between divisions stems from (11 - Battle Specialists and the fourth, healing specialists being the clearest two). The branches are essentially there solely for battle purposes if the need arrives, although I didn't exactly make that clear in my post, my apologies. It is also a basic power meter, the higher they are, the stronger the person, and the more influence they have on the group. - They might not always be together in those groups, but during war, 2 commands 4 and 5, 3 commands 6 and 7, and 1 commands 2 and 3. This means that the group led by two could be sent to gather information, while the group controlled by 3 could cause a fight for distraction. They are basically the groups that they work with in war / battle, and not the people they will always be interacting with.

I see what your getting at in terms of battle formations and the such but people take great pride in their rank.I still think people wouldn't take other members seriously in this group.maybe if it wasn't such a crisscross system than it would be better like 1 commands all , 2 and 3 command 4 5 6 and 7. 4 5 6 7 just command any other vizard that joins the order.
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Hiei




Rank : Commander of The Masked
Attack : 80
Defense : 40
Intelligence : 0
Posts : 41
Exp : 144574
Join date : 2011-02-10

Vizard Group Empty
PostSubject: Re: Vizard Group   Vizard Group I_icon_minitimeWed Feb 23, 2011 10:29 am

Quote :
I see what your getting at in terms of battle formations and the such but people take great pride in their rank.I still think people wouldn't take other members seriously in this group.maybe if it wasn't such a crisscross system than it would be better like 1 commands all , 2 and 3 command 4 5 6 and 7. 4 5 6 7 just command any other vizard that joins the order.

That is actually a considerable improvement to what I have alone. I think you're right on that one, and as such, will be making the changes a bit later. But yes, that will be implemented over what I have on the first post (for the idea xP) ^^.
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Shura

Shura


Rank : 8th Division Captain
Attack : 61
Defense : 61
Intelligence : 6
Posts : 48
Exp : 109410
Join date : 2011-02-11
Location : 8th Division Barracks, Soul Society

Vizard Group Empty
PostSubject: Re: Vizard Group   Vizard Group I_icon_minitimeWed Mar 02, 2011 6:59 pm

BTW shouldn't the Vizard Group Matter be finished by now???
Those wanting to be vizards need to now how their party/group/org works, anyway...

Vizard Group Idea

To make the transform part have some common sense in the visored bios

    It could be said that it happened during a large scale mission, where a number of captains and their lieutenants (except for the Captain Commander), were outnumbered by several strange enemies with a different and very unique kind of ability.

    The group of hollows/ arrancars had the ability to disrupt both the reirokyou and soul touching them, and after that tried to absorb their target into them. Mixing their reiatsu with the collapsed energy of the shinigami during that triggered their transformation.

    They been created and sent by the Hollow King/Cero Espada as a trap, directly damaging the soul society stability and integrity before the first war, and to test its effects on shinigami.

    The captain commander Ayuta self imposed exile and left his rank, after not been able to stand all of those losses due his fault.


The attack/fight details could be as they (the wanna be visored) wanted, as the whole group, captains and lieutenants, could have split apart in order to use their zanpakuto against the enemies.

    The cero/hollow king later regretting it, as the visored proved to be an group of extraordinary power, helping the soul society to fight against the arrancar invasion during the war.

    .


Its a suggestion
It would also make a limit of how many original visored would/could exist
like
6 former captain
and 6 former lieutenants
or
13 former captains
12 former lieutenants.

creating an easy ranking system.
More or less like the canon visored group, having a leader for matter of deciding things, but all of them basically with the same level.

And to decide about which visored can have a ress, the admin/mod could just make a test when they apply for visored former captain rank, limiting it to less than half of the former captains. Like, if its gonna have a limit of 6 visored captains only 2 may have the ress. If 7 then 3...

it would be easier than a triangle or w/e visored ranking system

sorry if it seems a little bit confusing, but i just wrote as it came to me lol


Last edited by Shura on Fri Mar 04, 2011 7:18 pm; edited 4 times in total
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Hiei




Rank : Commander of The Masked
Attack : 80
Defense : 40
Intelligence : 0
Posts : 41
Exp : 144574
Join date : 2011-02-10

Vizard Group Empty
PostSubject: Re: Vizard Group   Vizard Group I_icon_minitimeThu Mar 03, 2011 12:56 pm

As I've said to Shura, I personally think he has a good idea here. I am more than willing to edit my history to fit this if it goes in, so that isn't an issue. So yeah, basically posting here to say "I agree to what he's saying" - And hope it is taken into consideration.

Hiei.
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Shura

Shura


Rank : 8th Division Captain
Attack : 61
Defense : 61
Intelligence : 6
Posts : 48
Exp : 109410
Join date : 2011-02-11
Location : 8th Division Barracks, Soul Society

Vizard Group Empty
PostSubject: Re: Vizard Group   Vizard Group I_icon_minitimeFri Mar 04, 2011 7:26 pm

Thanks...
come on guys,
comment about it...
specially those who want to be visoreds or plan doing one in the future
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Hiei




Rank : Commander of The Masked
Attack : 80
Defense : 40
Intelligence : 0
Posts : 41
Exp : 144574
Join date : 2011-02-10

Vizard Group Empty
PostSubject: Re: Vizard Group   Vizard Group I_icon_minitimeSat Mar 05, 2011 12:31 pm

Okay, so, I've taken up all the suggestions, and this is what I've come up with.

Vizard Group - The Forgotten Ones

Story

The story begins on a fateful night over one hundred and fifty years ago. A night which would never make its way to Central 46.

It was said to be the final battle between the Hollow Kind, and the mighty Shinigami. The Sotaicho sent an elite group of his finest Shinigami to fight against the formidable Arrancar Army. Of this group, only Twelve made it out alive. It is now only those Twelve who know the truth of what happened on that fateful night. The night that changed their lives forever.

The battle started with over fifty on the Shinigami side, but with over four hundred on the Arrancar side. The Shinigami were led by six elite Taicho, and the strongest Lieutenants in the whole of Seireitei. The Arrancar were led by one single being. A being more powerful than even the most experienced of Taicho. The battle felt as if it raged on for hours, before their numbers dwindled rapidly. The Shinigami's army was smaller than the Arrancar, but alas, they were the better fighters at the time. The weak fell first, both the Arrancar Army and the Shinigami targeting the weaker opponents first.

And the longer it went on, the more tired the Shinigami became. The Arrancar appeared to have a huge advantage in stamina. Their Army was clearly superior. Even with the Taichos, there was nothing they could do. It was then that the Arrancar leader showed his most devastating attack yet. There was only Fifteen Shinigami left at this point.

The leader of the Arrancar Army simply put his hand out and fired an impressive amount of Bala, each member of the Shinigami team taking a direct hit. As it hit them, something strange, something truly malevolent happened. There was no damage, but there was pain. So much pain. Their Reiryoku began to feel as if it was ripping them in two. The Arrancar that were left grabbed hold of each of the Shinigami, and began to devour them. However, the Taicho of Soul Society were apparently too much for the Arrancar to handle.

They began to change. Their Reiryoku had become corrupted, and an inner darkness began to take hold of their bodies. Masks grew upon their faces. And as the Taicho changed, so did their Lieutenants. An eruption of Chaos then grew over the field of battle, as a whole new enemy had appeared. Three Shinigami died and were absorbed, but there was now twelve beasts on the field. Battle raged on, death waving his scythe at the Arrancar Army.

After the battle was over, their masks shattered, revealing a bloodbath. However, each that had gained a mask had survived. They were unable to move, but they were alive. A new group of Vizard had been born once more. As they began to recover, a process that took over a week, they attempted to return to Soul Society through a Senkai Gate. They failed. They had been exiled for what they had become. Til this day, they have no idea how this had happened. They were simply sent into battle by their grand leader, but had come back as an enemy.

Behind the scenes, it appeared that the attack was simply a set up to test a new type of Arrancar creation. Their scientists had managed to implement an item which corrupted the Reiryoku based attacks of the Arrancar, which theoretically would change their opponents into one of them. They had failed. They had only succeeded in creating a new, more threatening enemy.

-o-

Hierarchy


Through their years relying on one another, the Vizard have formed into a tightly nit group. Due to their previous status of being allies, they have formed into a Hierarchy. The group is led by one Vizard Former Taicho, who is the strongest and most influential of them all. He then trusts his two closest friends as his right and left hand, leaving them to have a loose rule over the rest of the group. These leadership roles only appear to show in battle, which is required so that they have some discipline, at least in the leaders point of view.

The rankings are quite simple, and reflect both power and experience, as seen below:

Leader
Second in command / Second in command
Former Captains
Rest

-----

((This is where I'm at. I've removed 'The Seven' idea, and stuck with something more basic that only relates really to war, and therefore battle. This should show that when not at war, they have a lot more freedom to do as they please. Hope this is okay so far?))
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Escher
Admin
Escher


Rank : Primera Espada
Attack : 76
Defense : 56
Intelligence : 10
Posts : 334
Exp : 126650
Join date : 2011-01-26
Location : Tennessee

Vizard Group Empty
PostSubject: Re: Vizard Group   Vizard Group I_icon_minitimeMon Mar 07, 2011 10:45 pm

ok i just need a few more things here.

1. I need rank ordinate names for Leader, second in command, etc.

2. I need to know how strong each rank would be compared to another cannon rank (ie leader would be as strong as Cero Espada, etc.)

3. I need to know how many positions are available for "Former Captains" and "rest"
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Hiei




Rank : Commander of The Masked
Attack : 80
Defense : 40
Intelligence : 0
Posts : 41
Exp : 144574
Join date : 2011-02-10

Vizard Group Empty
PostSubject: Re: Vizard Group   Vizard Group I_icon_minitimeTue Mar 08, 2011 8:08 am

Commander of the Masked - Leader Rank - Cero Espada / Sotaicho equivalent. (Level 30) - One person may have this rank at a time.
Right / Left Hand - Second in command ranks - Segunda Espada / Advanced Captain (Level 27?) equivalent. - Two people may have this rank at a time.
Masked Elite - Only a rank to show that they were Former Captains, they have more power than those lower than them, but are still lower in command than the Right / Left hands and the Commander - Level 26 (They are former Captains who have gained a mask - Captain Rank is level 25, so I added 1 to show the advancement made through the transformation - One level lower than the Right and Left Hand) - Only 3 may obtain this rank initially, although more may join if any Captain's in the Gotei 13 turn Vizard.
The Masked Army - Level varies from person to person, based on their former rank. This usually is for prior Lieutenants (Third Seats haven't been shown to be Vizards). Lieutenant level + 1 - Six may join initially.

^ This is only for the initial set of people joining. As I don't know the Lieutenant base level, I've not placed an exact level there, as you can see. Six Captain's and Six Lieutenant levels may be created before Vizard is locked from being able to start as one. Before a Leader is decided, there will be Six in the "Former Captain" section until the Administration team decides on a leader. From there, the Right and Left hand ranks will be filled. I think that's everything?

Hiei
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PostSubject: Re: Vizard Group   Vizard Group I_icon_minitime

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